A racing game where every lane you hold is a tiny, capped, auto-closed perp trade, farming eight venues' airdrop points while you play. how it works →
Every ride earns Hyperider points on top of whatever the venue's own airdrop pays you. One drive, two ledgers, and the points are the part that is yours across every road you ride.
Real volume dominates on purpose. Practice is a taste that teaches you the game, never a farm, so the board reflects riders who actually put volume through a venue. Points are standing and a permanent record of what you farmed. Nothing is promised beyond that, and any venue airdrop is the venue's to pay.
the parts you won't find on any other perp surface, every card is a door
Free practice, no wallet, no risk. Go LIVE and every ride places tiny real trades that farm each venue's own points and airdrops, plus Hyperider points and the leaderboard. Three ways to ride: Cruise (cheapest), Turbo (fastest), Passenger (hands-free). Convoy: ride with friends for up to +50% points (in the 🏆 hub).
Anyone can quote you an APR. Almost nobody mentions the spread — the gap you pay crossing a book on the way in and the way out, which on a thin market costs more than a year of that yield. We measure both books on every route, live, and put the real number next to the pretty one. Sometimes it says don't take the trade.
see what we've measured across nine venues →